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Pool Terms Glossary: 74 Billiards Words Explained

For players6 min readUpdated October 2026By Billiard Action Time

Pool has its own language, and you will hear most of it at your first tournament. Here are 74 common pool and billiards terms, in plain English.

ABCDEFGHJKLMNOPRSTW

A

Action
Betting on pool, or the money being played for. "Looking for action" means looking for a money game.
Angle
The cut angle of a shot. Also used for having a good angle on the next ball to get position.
APA, BCA, VNEA
The best-known amateur pool leagues and rule-making groups in North America. Each has its own rules and handicaps.

B

Bank shot
A shot where the object ball hits one or more cushions before it goes in the pocket.
Bar box
A 7-foot table, usually coin-operated, as found in most bars.
Break
The opening shot of a rack, where the cue ball is driven into the racked balls.
Break and run
Breaking and then running every ball to win without the opponent shooting.
Bridge
The hand that supports the front of the cue. Also the mechanical "rake" used for long reaches.
Bye
A free pass to the next round of a bracket when there are not enough players to fill it.

C

Calcutta
An auction before a tournament where people bid on players, and the pot is paid to whoever "owns" the winners. See our Calcutta guide.
Call shot
A rule that you must name the ball and pocket before shooting. Obvious shots usually do not need to be said out loud.
Carom
When the cue ball or an object ball glances off one ball into another. A "carom shot" uses a ball to redirect another into a pocket.
Chalk
The cube rubbed on the cue tip so it grips the cue ball and does not miscue.
Cheat the pocket
Aiming at one side of the pocket instead of the center to change the cue ball path.
Chip tournament
A format where each player starts with chips, loses one with each loss, and is out when the chips are gone. See our chip tournament guide.
Cling
Extra friction between two balls (often from bad chalk marks) that makes the object ball go thicker than expected. Also called "skid."
Cluster
Two or more balls touching or close together, which usually need to be broken apart.
Combination
A shot where the cue ball hits one object ball into another, which then goes in.
Cut shot
A shot where the object ball is hit at an angle, off center.

D

Dead ball
A shot or combination that cannot miss if hit correctly.
Deflection (squirt)
The cue ball pushing off the aiming line when you hit it with side spin. Low-deflection shafts reduce it.
Diamond
The markers on the rails, used for aiming kicks and banks and for describing positions.
Double elimination
A bracket where a player is out only after two losses. See our bracket guide.
Double hit
A foul where the cue tip touches the cue ball twice on one stroke, common when the cue ball is very close to an object ball.
Draw
Backspin. Hitting the cue ball below center so it comes back after contact.
Dry break
A break that does not make a ball.

E

English
Side spin, from hitting the cue ball left or right of center.

F

FargoRate
A rating system for pool players. A 100-point gap means the stronger player wins about two games for every one. See our Fargo guide.
Follow
Topspin. Hitting the cue ball above center so it rolls forward after contact.
Foot spot
The spot where the front ball of the rack sits, two diamonds from the foot rail.
Foul
A rule break such as scratching, hitting the wrong ball first, or no rail after contact. It usually gives the opponent ball in hand.
Frozen
A ball touching another ball or a cushion.

G

Ghost ball
The imaginary ball where the cue ball needs to be at contact to pocket the object ball. Also a practice game: "playing the ghost."
Greens fee
Money from each entry kept by the room for table time, separate from the prize fund.

H

Hanger
A ball sitting in the jaws of a pocket, easy to make.
Head string
The imaginary line two diamonds from the head rail. The cue ball is placed behind it for the break.
Hill
Needing one more game to win the match. "Hill-hill" means both players need one game.
House cue
A cue that belongs to the room, usually on the wall rack.

J

Jump shot
Hitting down on the cue ball so it hops over a blocking ball. Usually done with a short jump cue.

K

Kick shot
A shot where the cue ball hits a cushion before the object ball.
Kiss
When a ball touches another ball on its way, often changing its path.

L

Lag
Both players shoot a ball up and back the length of the table; the one closest to the head rail chooses who breaks.

M

Masse
A shot with an elevated cue and heavy spin that curves the cue ball around a blocker.
Miscue
When the tip slips off the cue ball, often from too little chalk or hitting too far from center.

N

Nine-ball
A rotation game where the lowest-numbered ball must be hit first and the 9 wins. See our 9-Ball rules.
Nit
A player who will only play when they are sure to have the advantage.

O

Object ball
Any ball other than the cue ball.
One Pocket
A game where each player has one pocket and needs eight balls. See our One Pocket guide.
Open table
In 8-Ball, the time after the break before groups are chosen.

P

Position
Where the cue ball ends up for the next shot. "Playing position" means controlling it.
Push out
In 9-Ball and 10-Ball, a special shot right after the break where the shooter can move the cue ball without hitting the lowest ball. The opponent picks who shoots next.

R

Race
The number of games needed to win a match, as in "race to 5." Handicaps change the race for each player.
Rack
The triangle or template used to set up the balls, and the set of balls in one game.
Rail
The cushion around the edge of the table. "Rail first" means hitting the cushion before a ball.
Rail bird
A spectator, especially one who watches money games.
Rotation
Any game where balls must be hit in number order, such as 9-Ball and 10-Ball.
Run out
Making all the remaining balls in one turn to win the game.

S

Safety
A defensive shot meant to leave the opponent with no good shot.
Scotch doubles
A team game where two partners take turns shooting. See our Scotch Doubles guide.
Scratch
When the cue ball goes in a pocket or off the table. It is a foul.
Shark
Distracting an opponent on purpose, or a strong player who hides their skill.
Slop
Balls that go in by accident. Some games count them, others do not.
Snooker (snookered)
Being left with no direct path from the cue ball to the ball you must hit.
Speed
How hard a player hits the ball, and also slang for how good a player really is ("I don't know his speed").
Spot
A handicap. In money games, a stronger player "gives a spot," such as the 8-ball or extra games.
Stake
Money put up to back a player in a match or tournament in return for a share of winnings.
Stop shot
Hitting the cue ball so it stops dead where it hits a straight-in object ball.
Stroke
The motion of the cue. "A good stroke" means a smooth, straight delivery.

T

Ten-ball
A call-shot rotation game with 10 balls. See our 10-Ball rules.
Three-foul rule
In many games, three fouls in a row by the same player lose the game.
Throw
The object ball being pushed slightly off line by friction at contact, especially on cut shots and with side spin.
Tip
The leather piece on the end of the cue that hits the cue ball.
True double
A double-elimination final where the losers-side player must win twice. See our bracket guide.

W

Wing ball
The balls at the side corners of the rack. In 9-Ball, a wing ball often goes in on a good break.

Know the words, now learn the games: 8-Ball, 9-Ball and 10-Ball rules, or read what to expect at your first tournament.

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